Video Game Play: Beneficial for Mental Health?
By Sarah Earles, MS, LPC, NCC | June 28, 2024
Video gaming. The hobby people love to hate or hate to love. Or maybe love to love. People have a lot of thoughts and opinions about and individual experiences of playing video games. Research shows that while there are risks, video game play can actually have some benefits.
Benefits of Video Games
Video game play can have some positive impacts for a person overall. It can increase cognitive skills like adaptive flexibility, memory retention, problem-solving, reasoning, and spatial awareness (Bowen, 2014; Kowal et al., 2021; Laderer, 2023; Newbold, 2022; Web MD Contributors, 2024). It can fuel creativity and provide outlets for fun (Laderer; UMass Lowell Center for Public Opinion, 2017). Video games can provide mental stimulation, build resilience, and help relieve stress (Bhargava, 2021; Newbold,; Laderer; Mella, Iacovides, & Cox, 2023; Sabri, Hassan, & Asadullah, 2020). Interactive video games can provide opportunities for social connections and a sense of belonging (Colder Carras et al., 2018; Marques et al., 2023; Sweet, 2011). Success in video game play can promote feelings of achievement and grow determination (Bowen; Lieberman, 2023; Sweet, 2011; Web MD Contributors). The often rapid pace of video games can help distract from pain and trauma, and/or suppress negative emotions that may be associated with conditions such as anxiety and depression (Healthy Gamer, 2020; Sabri, Hassan, & Asadullah). In short, the potential for video games is great!
Potential for Video Games
Potential to use video games to treat mental health condition exists, too. Researchers have noticed that certain games promote flow state, that helps reduce anxiety and stress (Monfared, n.d.; Sternlicht & Sternlicht, n.d). Other games can help train users to use cognitive and emotional skills, such as those found in cognitive behavioral therapy, or CBT (Pallavincini, Ferrari, & Mantovani, 2018; Pine et al., 2020; Sweet, 2011; Szalavitz, 2012). Active video games may help individuals engage in regular physical activity (Santos et al., 2021). Opportunities exist to study the specifics of how developers can make video games to continually better serve their users.
Conclusion
Should everyone play video games? No. Risks for video gaming exist, especially for specific populations. Individuals can pursue benefits similar to those from video games via other means. For individuals who enjoy video games, however, their benefits should provide pause for thought. Individuals who can go into video games looking for their benefits may find those benefits enhanced, or even perhaps more useful.
Video gaming. The hobby people love to hate or hate to love. Or maybe love to love. People have a lot of thoughts and opinions about and individual experiences of playing video games. Research shows that while there are risks, video game play can actually have some benefits.
Benefits of Video Games
Video game play can have some positive impacts for a person overall. It can increase cognitive skills like adaptive flexibility, memory retention, problem-solving, reasoning, and spatial awareness (Bowen, 2014; Kowal et al., 2021; Laderer, 2023; Newbold, 2022; Web MD Contributors, 2024). It can fuel creativity and provide outlets for fun (Laderer; UMass Lowell Center for Public Opinion, 2017). Video games can provide mental stimulation, build resilience, and help relieve stress (Bhargava, 2021; Newbold,; Laderer; Mella, Iacovides, & Cox, 2023; Sabri, Hassan, & Asadullah, 2020). Interactive video games can provide opportunities for social connections and a sense of belonging (Colder Carras et al., 2018; Marques et al., 2023; Sweet, 2011). Success in video game play can promote feelings of achievement and grow determination (Bowen; Lieberman, 2023; Sweet, 2011; Web MD Contributors). The often rapid pace of video games can help distract from pain and trauma, and/or suppress negative emotions that may be associated with conditions such as anxiety and depression (Healthy Gamer, 2020; Sabri, Hassan, & Asadullah). In short, the potential for video games is great!
Potential for Video Games
Potential to use video games to treat mental health condition exists, too. Researchers have noticed that certain games promote flow state, that helps reduce anxiety and stress (Monfared, n.d.; Sternlicht & Sternlicht, n.d). Other games can help train users to use cognitive and emotional skills, such as those found in cognitive behavioral therapy, or CBT (Pallavincini, Ferrari, & Mantovani, 2018; Pine et al., 2020; Sweet, 2011; Szalavitz, 2012). Active video games may help individuals engage in regular physical activity (Santos et al., 2021). Opportunities exist to study the specifics of how developers can make video games to continually better serve their users.
Conclusion
Should everyone play video games? No. Risks for video gaming exist, especially for specific populations. Individuals can pursue benefits similar to those from video games via other means. For individuals who enjoy video games, however, their benefits should provide pause for thought. Individuals who can go into video games looking for their benefits may find those benefits enhanced, or even perhaps more useful.
References
Bhargava, H. (2021, October 14). The impact of gaming on mental health. Well Beings. https://wellbeings.org/the-impact-of-gaming-on-mental-health/
Bowen, L. (2014, February). Video game play may provide learning, health, social benefits, review finds. Monitor on Psychology 45(2), 10. https://www.apa.org/monitor/2014/02/video-game
Colder Carras, M., Kalbarczyk, A., Wells, K., Banks, J., Kowert, R., Gillespie, C., & Latkin, C. (2018). Connection, meaning, and distraction: A qualitative study of video game play and Mental Health Recovery in veterans treated for mental and/or behavioral health problems. Social science & medicine, 216, 124–132. https://doi.org/10.1016/j.socscimed.2018.08.044
Healthy Gamer. (2020, July 13). Video games and depression: Is there a connection? https://www.healthygamer.gg/blog/video-games-and-depression
Kowal, M., Conroy, E., Ramsbottom, N., Smithies, T., Toth, A., & Campbell, M. (2021). Gaming our mental health: A narrative review on mitigating symptoms of depression and anxiety using commercial video games. JMIR serious games, 9(2), e26575. https://doi.org/10.2196/26575
Laderer, A. (2023, July 5). Video games and mental health: The good and the bad. Charlie Health. https://www.charliehealth.com/post/video-games-and-mental-health
Lieberman, A. (2023, October 3). Video games & depression: What is the connection? Choosing Therapy. https://www.choosingtherapy.com/video-games-and-depression/
Marques, L.M., Uchida, P.M., Aguiar, F.O, Kadri, G., Santos, R.I.M., & Barbosa, S.P. (2023, November 7). Escaping through virtual gaming—what is the association with emotional, social, and mental health? A systematic review. Frontiers in psychiatry (14). https://doi.org/10.3389/fpsyt.2023.1257685
Mella, J., Iacovides, I., & Cox, A. L. (2023). Gaming for post-work recovery: The role of immersion. Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3544548.3581510
Monfared, J. (n.d.) Anxiety and stress relief games. Concept continuing & professional studies. https://concept.paloaltou.edu/resources/business-of-practice-blog/anxiety-and-stress-relief-games-concept-professional-training
Newbold, M. (2022, June 30). Can video games be good for your mental health? Solo Living. https://wearesololiving.com/can-video-games-be-good-for-your-mental-health/
References
Bhargava, H. (2021, October 14). The impact of gaming on mental health. Well Beings. https://wellbeings.org/the-impact-of-gaming-on-mental-health/
Bowen, L. (2014, February). Video game play may provide learning, health, social benefits, review finds. Monitor on Psychology 45(2), 10. https://www.apa.org/monitor/2014/02/ video-game
Colder Carras, M., Kalbarczyk, A., Wells, K., Banks, J., Kowert, R., Gillespie, C., & Latkin, C. (2018). Connection, meaning, and distraction: A qualitative study of video game play and Mental Health Recovery in veterans treated for mental and/or behavioral health problems. Social science & medicine, 216, 124–132. https://doi.org/10.1016/j.socscimed.2018. 08.044
Healthy Gamer. (2020, July 13). Video games and depression: Is there a connection? https://www.healthygamer.gg/blog/video- games-and-depression
Kowal, M., Conroy, E., Ramsbottom, N., Smithies, T., Toth, A., & Campbell, M. (2021). Gaming our mental health: A narrative review on mitigating symptoms of depression and anxiety using commercial video games. JMIR serious games, 9(2), e26575. https://doi.org/10.2196/26575
Laderer, A. (2023, July 5). Video games and mental health: The good and the bad. Charlie Health. https://www.charliehealth.com/post/video -games-and-mental-health
Lieberman, A. (2023, October 3). Video games & depression: What is the connection? Choosing Therapy. https://www.choosingtherapy.com/video-games-and-depression/
Marques, L.M., Uchida, P.M., Aguiar, F.O, Kadri, G., Santos, R.I.M., & Barbosa, S.P. (2023, November 7). Escaping through virtual gaming—what is the association with emotional, social, and mental health? A systematic review. Frontiers in psychiatry (14). https://doi.org/10.3389/fpsyt.2023.12576 85
Mella, J., Iacovides, I., & Cox, A. L. (2023). Gaming for post-work recovery: The role of immersion. Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3544548.3581510
Monfared, J. (n.d.) Anxiety and stress relief games. Concept continuing & professional studies. https://concept.paloaltou.edu/resources/ business-of-practice-blog/anxiety-and-stress-relief-games-concept-professional-training
Newbold, M. (2022, June 30). Can video games be good for your mental health? Solo Living. https://wearesololiving.com/can-video-games-be-good-for-your-mental-health/